Weekly Blog #6

Sunday 17 December 2017

Hello Everyone, welcome to the Weekly blog #6 about The Six Dragons development. 

 

Summary

This Week didn’t have any fancy UI updates or additions, it was more of bugs and balancing, so this blog will not be as big as the previous ones. Hacknplan is getting more active and testing of players is going well, the initial bugs of Patreon release seem to be fixed with the help of the testers.

3 updates released on Steam, and they had to do with drops balancing regarding the recipes and materials, as well as the drop placement, which improved but is not yet finished. I’m re-writing a raycast script to have them placed on the ground without losing any of them. Some small bug fixes also included and some name and type changes.

 

 

 

I would like to thank again one of my Influencer Patrons, Brian that helped implementing The Six Dragons as a game on Twitch!

 That’s it guys and girls! Hope you liked this Blog and I would like suggestion/comments to make it better! Find me on Twitter, Instagram, Facebook, Patreon.

Have a nice Weekend!